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        <description>Crossfire Archetypes

:!: The archetypes are mainly of interest for developers.

Summary

The archetypes are the configuration files for all possible Items in Crossfire and monsters .

They are needed while compiling the server and running the server .

A player just needs the client, if he has no server up on his local machine.</description>
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        <description>CHANGES file of the arch pkg

File contained in the Archetype package of version 1.70.0

Formatting done by sed &#039;s/$/ \\\\/&#039; CHANGES &gt;CHANGES_arch_wiki in the terminal;

needed manual formatting though; especially double space.

Section separators between 0.9x and 1.50 were manually implemented.</description>
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        <description>Back to the Guides page guides

Custom Creature Creation

This section details how to create custom creatures for your maps in Crossfire. Custom creatures are created using an existing archetype and modifying it to the map maker&#039;s purpose.

Do and Do Not</description>
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        <description>Back to the Guides page guides

Creating Custom Items

This page contains a set of guidelines for creating custom items for specific maps. Custom items are created using an existing archetype and modifying it to the map maker&#039;s purpose.

Do and Do Not

FIXME</description>
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        <description>Overview

From SVN arch/trunk/README:
 Some coloring/perspective hints/clarifications from David Sundqvist:  Perspective in Crossfire is based on the XY coordinate system of possible player movements, with a slight tilting of the graphics to allow for greater detail and more   interesting graphics, since walls have to be in that perspective to allow joining. X and Y in graphics should correspond to X and Y in the object. Z in the object is represented with 2 Y/X.</description>
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        <description>FIXME complete everything

Item Type and Attributes Guide

Some documentation on attributes of items, and their effects.

Generic Attributes

Attributes that work on all objects, unless otherwise specified.

Player Wieldable

Objects that players can wield.</description>
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        <description>Information and Tips

Commenting .arc Files

* The number sign (#) may be used as a comment character in .arc files.

Making Archetypes

Monsters, walls, tiles, and practically everything else in Crossfire are Archetypes. Archetype is often abbreviated to</description>
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        <description>FIXME - reference page, &lt;http://mids.student.utwente.nl/~avogl/map_guide/spells.htm&gt; ; 
correct page layout and formatting, confirm accuracy of data

Crossfire Spell Numbers

In the past!, every spell in crossfire was identified by a number, at the time featuring 201 spells. 

 The “spellnumbers” would work like an ID, and it was needed to specify spells in various object-types.</description>
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