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        <title>Crossfire Wiki - attack_types</title>
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        <link>https://wiki-test.cross-fire.org/</link>
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       <dc:date>2026-04-14T05:35:18+00:00</dc:date>
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        <title>Crossfire Wiki</title>
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        <url>https://wiki-test.cross-fire.org/_media/wiki:dokuwiki.svg</url>
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    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:acid?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acid</title>
        <link>https://wiki-test.cross-fire.org/attack_types:acid?rev=1744998681&amp;do=diff</link>
        <description>Acid

Acid will hurt a living thing, and possibly damage applied equipment.

Damage may happen if resistance is below 50%.

This attack type should probably not be used on monsters frequent on low level maps, so low level players, which probably don&#039;t have acid resistance, don&#039;t get their equipment too damaged.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blind</title>
        <link>https://wiki-test.cross-fire.org/attack_types:blind?rev=1744998679&amp;do=diff</link>
        <description>Blind

FIXME</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blinding</title>
        <link>https://wiki-test.cross-fire.org/attack_types:blinding?rev=1744998682&amp;do=diff</link>
        <description>Blindness

This attack type has a chance to temporarily impair the target&#039;s vision, preventing them from seeing items, objects, and terrain within the game.

For players, the range of vision is restricted to their character&#039;s immediate vicinity in the game client, with no visibility beyond that. However, players can still access other areas of the game client, such as their inventory, allowing them to use a curing item to remove the blindness effect.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cancellation</title>
        <link>https://wiki-test.cross-fire.org/attack_types:cancellation?rev=1744998681&amp;do=diff</link>
        <description>Cancellation

FIXME</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos</title>
        <link>https://wiki-test.cross-fire.org/attack_types:chaos?rev=1744998680&amp;do=diff</link>
        <description>Chaos

Chaos is not a real attack type, and will be switched to another random one when calculating the actual attack.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold</title>
        <link>https://wiki-test.cross-fire.org/attack_types:cold?rev=1744998681&amp;do=diff</link>
        <description>Cold

The attack of Cold could be either a disease cause cold or the elemental attack of Ice.

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:confusion?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>confusion</title>
        <link>https://wiki-test.cross-fire.org/attack_types:confusion?rev=1744998681&amp;do=diff</link>
        <description>Confusion

FIXME</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>counterspell</title>
        <link>https://wiki-test.cross-fire.org/attack_types:counterspell?rev=1744998681&amp;do=diff</link>
        <description>Counter Spell

FIXME</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death</title>
        <link>https://wiki-test.cross-fire.org/attack_types:death?rev=1744998680&amp;do=diff</link>
        <description>Death

This attack type either kills the victim or does no damage.

Killing or not is decided by comparing the levels of attacker and victim.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:defines?rev=1744998680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defines</title>
        <link>https://wiki-test.cross-fire.org/attack_types:defines?rev=1744998680&amp;do=diff</link>
        <description>Attack Definitions

server/include/attack.h

Hexadecimals to Decimals

Whenever there is found something like attacktype 1024 (AT_POISON) in an archetype.arc file:


#define AT_PHYSICAL	 0x00000001 /*       1 */
#define AT_MAGIC	 0x00000002 /*       2 */
#define AT_FIRE		 0x00000004 /*       4 */
#define AT_ELECTRICITY	 0x00000008 /*       8 */
#define AT_COLD		 0x00000010 /*      16 */
#define AT_CONFUSION	 0x00000020 /*      32 The spell will use this one */
#define AT_ACID		 0x00000040 /*    …</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:deplete?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deplete</title>
        <link>https://wiki-test.cross-fire.org/attack_types:deplete?rev=1744998681&amp;do=diff</link>
        <description>Depletion

FIXME</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disease</title>
        <link>https://wiki-test.cross-fire.org/attack_types:disease?rev=1744998680&amp;do=diff</link>
        <description>Disease

See also the existing page listing known diseases .

FIXME</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drain</title>
        <link>https://wiki-test.cross-fire.org/attack_types:drain?rev=1744998681&amp;do=diff</link>
        <description>Drain

Drain does no direct damage but instead steals experience off the target and rewards it to the hitter. For monsters, 10% of this experience is permanently retained (so if a monster steals 10000 exp from you, they will be worth an extra 1000 exp when killed).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>electricity</title>
        <link>https://wiki-test.cross-fire.org/attack_types:electricity?rev=1744998682&amp;do=diff</link>
        <description>Electricity

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:fear?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fear</title>
        <link>https://wiki-test.cross-fire.org/attack_types:fear?rev=1744998681&amp;do=diff</link>
        <description>Fear

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:fire?rev=1744998680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire</title>
        <link>https://wiki-test.cross-fire.org/attack_types:fire?rev=1744998680&amp;do=diff</link>
        <description>Fire

Just like in the real world, fire is the combustion and burning of a fuel source that results in massive amounts of heat.

In the fantasy world of Crossfire, it is has weaponized. And the fuel source just may be magical or from supernatural origins.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:ghosthit?rev=1744998679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghosthit</title>
        <link>https://wiki-test.cross-fire.org/attack_types:ghosthit?rev=1744998679&amp;do=diff</link>
        <description>Ghost Hit

Ghost Hit is a unique attack type, meaning you need resistance to &#039;ghost hit&#039; items to be protected from it or reduce the damage from the attack.

The attack is often significant damage which makes it quite deadly and dangerous for new characters, or characters who do not have high hit points for one reason or another.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:godpower?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>godpower</title>
        <link>https://wiki-test.cross-fire.org/attack_types:godpower?rev=1744998681&amp;do=diff</link>
        <description>God Power

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:holyword?rev=1744998680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holyword</title>
        <link>https://wiki-test.cross-fire.org/attack_types:holyword?rev=1744998680&amp;do=diff</link>
        <description>Holy Word

Holy Word represents a divine utterance imbued with sacred or celestial energy. It is designed to align with the thematic principles of a deity or divine force within the game lore.

This attack type is quite dangerous (if not, deadly) to any monsters and players who are part of the undead race. I.e., Wraith players, ghosts and zombies and skeleton monsters, and followers of Devourers.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:life_stealing?rev=1744998680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>life_stealing</title>
        <link>https://wiki-test.cross-fire.org/attack_types:life_stealing?rev=1744998680&amp;do=diff</link>
        <description>Life Stealing

See also Deplete , Drain

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:magic?rev=1744998680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic</title>
        <link>https://wiki-test.cross-fire.org/attack_types:magic?rev=1744998680&amp;do=diff</link>
        <description>Magic

Magical damage is both a direct form of damage and a modifier that adjusts all damage based on the target&#039;s magical resistance. 

When attacking solely with magical damage, the total damage is adjusted based on the target&#039;s magical resistance.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:paralyze?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paralyze</title>
        <link>https://wiki-test.cross-fire.org/attack_types:paralyze?rev=1744998681&amp;do=diff</link>
        <description>Paralyse

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:physical?rev=1744998679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>physical</title>
        <link>https://wiki-test.cross-fire.org/attack_types:physical?rev=1744998679&amp;do=diff</link>
        <description>Physical Damage

Physical damage could be considered &#039;conventional&#039; attack_types and includes blunt trauma, cutting, slicing, piercing and similar damage. Physical damage can be resisted by increasing ones armour. Physical damage has no effect other than to reduce hp of both</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:poison?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poison</title>
        <link>https://wiki-test.cross-fire.org/attack_types:poison?rev=1744998681&amp;do=diff</link>
        <description>Poison

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:slow?rev=1744998679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slow</title>
        <link>https://wiki-test.cross-fire.org/attack_types:slow?rev=1744998679&amp;do=diff</link>
        <description>Slow

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:turn_undead?rev=1744998680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turn_undead</title>
        <link>https://wiki-test.cross-fire.org/attack_types:turn_undead?rev=1744998680&amp;do=diff</link>
        <description>Turn Undead

FIXME</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/attack_types:weaponmagic?rev=1744998681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T17:51:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weaponmagic</title>
        <link>https://wiki-test.cross-fire.org/attack_types:weaponmagic?rev=1744998681&amp;do=diff</link>
        <description>Weapon Magic

Weapon Magic is an attacktype property that ignores the target&#039;s Armour (aka physical resistance) score.

Weapons, spells and monsters can use or have this attack type. So, Ac score can play a role in avoiding taking damage from weapon magic.</description>
    </item>
</rdf:RDF>
