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        <title>Crossfire Wiki - characters</title>
        <description></description>
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        <title>Crossfire Wiki</title>
        <link>https://wiki-test.cross-fire.org/</link>
        <url>https://wiki-test.cross-fire.org/_media/wiki:dokuwiki.svg</url>
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        <dc:date>2025-04-18T18:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ac</title>
        <link>https://wiki-test.cross-fire.org/characters:ac?rev=1744999731&amp;do=diff</link>
        <description>Armour Class (AC)

How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character race table and is modified by the DEX (AcB column in table primary stat effects) and current armour worn. For characters that cannot wear armour, Ac improves as their level increases (see section statistics calculation.)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attunement</title>
        <link>https://wiki-test.cross-fire.org/characters:attunement?rev=1744999730&amp;do=diff</link>
        <description>Attunement

Attunement links a character with a particular spell path adjusting their ability to perform these spells . 

 Attunement has tiers:
 Attuned  +3 increase in spell casting level (level 9 spell casting skill while attuned will result in a level 12 spell being cast)</description>
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        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>body</title>
        <link>https://wiki-test.cross-fire.org/characters:body?rev=1744999730&amp;do=diff</link>
        <description>Characters - Body

Not all races can wear or use all items in the game.

This is not the same as item restrictions from a player class. 

For instance, monks unable to wield weapons - this is class restriction. 
A hatchling PC is unable to wear armor or boots because their body structure does not allow this.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>braced</title>
        <link>https://wiki-test.cross-fire.org/characters:braced?rev=1744999732&amp;do=diff</link>
        <description>Braced Character

Braced is a state in which a character will not be able move or be moved. 

As a result they have a +2 to AC and +4 WC penalty. 

:!: Any experience gained whilst braced is reduced to a 5th. 

Bracing can be useful for staying on top of an enemy</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cant_use_armour</title>
        <link>https://wiki-test.cross-fire.org/characters:cant_use_armour?rev=1744999730&amp;do=diff</link>
        <description>Can&#039;t use armour

Certain races can&#039;t use armour. Instead their skin hardens naturally.

FIXME what is the first half of this equation doing? living.c line 1220
  if (!QUERY_FLAG(op, FLAG_USE_ARMOUR) &amp;&amp; op-&gt;type == PLAYER) {
      ac = MAX(-10, op-&gt;arch-&gt;clone.stats.ac-op-&gt;level/3);
      prot[ATNR_PHYSICAL] += ((100-prot[AT_PHYSICAL])*(80*op-&gt;level/settings.max_level))/100;</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cant_use_weapon</title>
        <link>https://wiki-test.cross-fire.org/characters:cant_use_weapon?rev=1744999733&amp;do=diff</link>
        <description>Can&#039;t use Weapon

See also Cant use Armour</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>carrying_capacity</title>
        <link>https://wiki-test.cross-fire.org/characters:carrying_capacity?rev=1744999730&amp;do=diff</link>
        <description>Carrying Capacity

This determines how much the character can carry note that characters start to get penalties to movement before reaching their maximum.
The maximum weight limit is determined based on the amount of Str a character currently has:

Str Bonuses</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>carrying_load</title>
        <link>https://wiki-test.cross-fire.org/characters:carrying_load?rev=1744999733&amp;do=diff</link>
        <description>Characters - Carrying Load

This a measure of how inventory weight impacts character movement speed and attack speed (anything else?).

FIXME - interlink anything that is necessary and applicable.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cha</title>
        <link>https://wiki-test.cross-fire.org/characters:cha?rev=1744999731&amp;do=diff</link>
        <description>Charisma (CHA)

Charisma is a measure of a characters capacity to both lead and coerce. A character of great charisma can start wars, get the cheapest prices, and avoid confict at will.  As a result it directly affects the following character stats:

	*  [FIXME</description>
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        <dc:date>2025-04-18T18:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>con</title>
        <link>https://wiki-test.cross-fire.org/characters:con?rev=1744999733&amp;do=diff</link>
        <description>Constitution(CON)

Constitution is a measure of a characters physical health and toughness. A character of high constitution can get back up from the most solid blows and can outlast the most virulent diseases. As a result it directly affects the following character stats:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dam</title>
        <link>https://wiki-test.cross-fire.org/characters:dam?rev=1744999730&amp;do=diff</link>
        <description>From old handbook

Damage (Dam)

Current weapon, character&#039;s race (race table) and STR ( named DmB in table primary stat effects ) all effect the value of Dam .

 The calculation for Dam is: 

	&quot; Class Bonus plus DmB(STR) plus Weapon Damage plus Skill Damage &quot;

In addition, for every 4 levels of fighting expertise (physique experience category level) 1+(DmB/5)) is added to</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dex</title>
        <link>https://wiki-test.cross-fire.org/characters:dex?rev=1744999732&amp;do=diff</link>
        <description>Dexterity (DEX)

Dexterity represents measures physical agility. A dexterous character call leap out of the way of incoming attacks or sprint fast. As a result it directly affects the following character secondary stats:

	*  weapon_speed
	*  speed
	*  AC

It is also used in the following</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>encumbrance</title>
        <link>https://wiki-test.cross-fire.org/characters:encumbrance?rev=1744999729&amp;do=diff</link>
        <description>Encumbrance

Armour, weapons, shields will encumber a wizard and cause spell failure. Light equipment causes no failure at all whereas heavy equipment causes mondo failures. The reasoning is that the bulkiness of objects, not their weight exactly, is what causes failures. So the basic idea of encumbrance is that items get in the way more than they weigh down. Unfortunately, our only measure of &#039;getting in the way&#039; was the weight.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire</title>
        <link>https://wiki-test.cross-fire.org/characters:fire?rev=1744999730&amp;do=diff</link>
        <description>Braced Character

Firing is a state in which a character will not be able move or be moved except to fire a missile wepaon or spell 


Firing is typically accomplishing by using the firekey which will; temporarily place the character in fire mode as long as the key is held.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grace</title>
        <link>https://wiki-test.cross-fire.org/characters:grace?rev=1744999730&amp;do=diff</link>
        <description>Grace (Gr)

How favored the character is by the gods. In game terms, how much divine magic a character can cast. Grace can take on large positive and negative values; positive values indicate favor by the gods and negative values the opposite. If a player lets their grace fall too far into the negative, their</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hp_regen</title>
        <link>https://wiki-test.cross-fire.org/characters:hp_regen?rev=1744999730&amp;do=diff</link>
        <description>Health Regeneration

Health regeneration , also called hitpoint regeneration, should happen automatically during the game. 

Some races and probably classes have a slower and some a faster regeneration. 

Several Gods are randomly restoring HP while praying on one of their altars.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hp</title>
        <link>https://wiki-test.cross-fire.org/characters:hp?rev=1744999733&amp;do=diff</link>
        <description>Health (Hp)

Hit Points measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character&#039;s 
CON according to the  below. Damage taken directly removes current hp. Hp slowly regenerates according to</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>int</title>
        <link>https://wiki-test.cross-fire.org/characters:int?rev=1744999733&amp;do=diff</link>
        <description>Intelligence (INT)

Intelligence is a measure of a characters creativeness, thoughtfulness and memory. A character of high intelligence can understand the most complex incantations and enables rapid mastery of skills. 

As a result it directly affects the following character stats:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level</title>
        <link>https://wiki-test.cross-fire.org/characters:level?rev=1744999732&amp;do=diff</link>
        <description>Character Level and Experience

A summary of character or skill level and the associated experience needed to reach that level.
 Level  Experience  1      0           2      2000        3      4000        4      8000        5      16000       6      32000</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>luck</title>
        <link>https://wiki-test.cross-fire.org/characters:luck?rev=1744999730&amp;do=diff</link>
        <description>Luck

Luck is a measure of a characters ability to land with their feet up, and generally . Luck is a rare propertity known to be strong in gnomes and halflings along with the god Lythander. A lucky character can roll the right number on a dice and generally seems to just come out better than they should from any situation. As a result it directly affects the following character stats:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mana</title>
        <link>https://wiki-test.cross-fire.org/characters:mana?rev=1744999733&amp;do=diff</link>
        <description>Mana(Sp)

Mana represents the magical energy or spell points of a character or how big a spell or how many times you can cast a spell. 
Mana is based on of the wizard&#039;s innate power (POW) but may be increased through his skill in specific schools of wizardry. Mana recharges slowly based on a players</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>party</title>
        <link>https://wiki-test.cross-fire.org/characters:party?rev=1744999729&amp;do=diff</link>
        <description>Party Play

Characters in crossfire can form &#039;parties&#039; which enables them to work towards common goals. Whilst in the same party, characters will share experience for the skills being used. Cautioned should be exercised in decided when and with whom to form a party with. Experience shared will go into the specific</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pow</title>
        <link>https://wiki-test.cross-fire.org/characters:pow?rev=1744999732&amp;do=diff</link>
        <description>Power (POW)

Power is a measure of a characters affinity for all things magical. A character of great power can cast vast numbers of incantations without tiring.  

As a result it directly affects the following character stats:

	*  Maximum Mana
	*  Maximum Grace

It is also used in the following</description>
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        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resistance</title>
        <link>https://wiki-test.cross-fire.org/characters:resistance?rev=1744999732&amp;do=diff</link>
        <description>Character Resistance

Resistance is a measure of a characters protection from an attack of a given attack type. Resistance can be provided by race, equipment, magic or potions. Resistances derived from potions override any existing resistance.

Protection

Protection is a positive increase in resistance and is calculated using the following:</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:resistances?rev=1744999732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resistances</title>
        <link>https://wiki-test.cross-fire.org/characters:resistances?rev=1744999732&amp;do=diff</link>
        <description>Resistances

List all the different Attack Types or just link to that page?

Summary list of what each race, class, cult provides in regard to protection and resistance?</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:shoottype?rev=1744999732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shoottype</title>
        <link>https://wiki-test.cross-fire.org/characters:shoottype?rev=1744999732&amp;do=diff</link>
        <description>Shoot Type

There are several categories that show in the bottommost range slot line of the stats pane of the client .

----------

Read also the topics of the Guide Playing Crossfire :

	*  #Shoot a Ranged Weapon
	*  #Cast a Spell
	*  #Use a Skill
	*  #Applying an Item

See also the player command rotateshoottype .

----------

Code

Available range attacks in</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:slaying?rev=1744999732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slaying</title>
        <link>https://wiki-test.cross-fire.org/characters:slaying?rev=1744999732&amp;do=diff</link>
        <description>Slaying

Some magic weapons can “slay” various races of creatures. If the weapon slays the defender, the attack damage is tripled.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:sp_regen?rev=1744999730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sp_regen</title>
        <link>https://wiki-test.cross-fire.org/characters:sp_regen?rev=1744999730&amp;do=diff</link>
        <description>Spell Point (SP, or aka Mana) Regen

Mana reserves recharge slowly, particularly when wearing heavy armour or weapons. Monks can restore mana directly using meditation and the use of strange and powerful potions or glowing crystals are said to be able to directly restore mana, sometimes at a cost.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:sp?rev=1744999730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sp</title>
        <link>https://wiki-test.cross-fire.org/characters:sp?rev=1744999730&amp;do=diff</link>
        <description>Spellpoints

Spell-Points (SP) are described in Mana .

Spell-Point regeneration is described in sp_regen .</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:speed?rev=1744999729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>speed</title>
        <link>https://wiki-test.cross-fire.org/characters:speed?rev=1744999729&amp;do=diff</link>
        <description>Speed

Speed determines how fast the player may move. 

The value of speed may range between nearly 0 (”very slow”) to higher than 5 0.67 (”lightning fast”). 

Base speed is determined from the DEX and modified downward proportionally by the amount of weight</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:stealth?rev=1744999730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealth</title>
        <link>https://wiki-test.cross-fire.org/characters:stealth?rev=1744999730&amp;do=diff</link>
        <description>Stealth

A character moves quietly, greatly reducing the likelihood of alerting nearby foes.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>str</title>
        <link>https://wiki-test.cross-fire.org/characters:str?rev=1744999731&amp;do=diff</link>
        <description>Strength (STR)

Strength represents the measure of the physical strength or how much can your character lift and how many push-ups can it do? As a result it directly affects the following character stats:

	*  Dam
	*  Speed
	*  Weapon Speed
	*  Weapon Class - # renamed from thaco_bonus, since thaco (really thac0) is an acronym for &#039;to hit AC 0&#039; - in old AD&amp;D, it was a literal number.  This bonus here is to hit any</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:sustenance?rev=1744999731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sustenance</title>
        <link>https://wiki-test.cross-fire.org/characters:sustenance?rev=1744999731&amp;do=diff</link>
        <description>Sustenance

Sustenance is the nutritional value, nourishment status or food level each player in the Crossfire Role-Playing-Game is fueled by.

The maximum reachable food level is 999.

There are Gods and Races who provide their disciples and descendants with a higher or lower digestion,</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:undead?rev=1744999729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>undead</title>
        <link>https://wiki-test.cross-fire.org/characters:undead?rev=1744999729&amp;do=diff</link>
        <description>Character becomes undead

A unique property of followers of the devourers. 
Only races that are not already dead can convert to undead through worship.

	*  Undead are always immune to diseases.
	*  Undead do not require (much) food due to their extremely high sustenance.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:wc?rev=1744999732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wc</title>
        <link>https://wiki-test.cross-fire.org/characters:wc?rev=1744999732&amp;do=diff</link>
        <description>Weapon Class (Wc)

Weapon Class is used to overcome an opponent&#039;s Armour Class and the lower the WC , the better.
Improvements to WC are listed with positives being improvements (-WC bonus makes your chance to hit LOWER).

The formula to calculate Wc is:

	&quot; class Wc</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_speed</title>
        <link>https://wiki-test.cross-fire.org/characters:weapon_speed?rev=1744999732&amp;do=diff</link>
        <description>Character&#039;s Weapon Speed

A character&#039;s weapon speed is used to calculate the rate of attacks a player makes. It is based on the dex bonus and the total character load based on Carrying_load and total load being carried. The minimum weapon speed for a character is 0.05.</description>
    </item>
    <item rdf:about="https://wiki-test.cross-fire.org/characters:wis?rev=1744999732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-18T18:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wis</title>
        <link>https://wiki-test.cross-fire.org/characters:wis?rev=1744999732&amp;do=diff</link>
        <description>Wisdom (WIS)

Wisdom is a measure of a characters strength of conviction and ability to connect with man, monster, and god. A wise character can utilize more grace and channel with more force the will of their god.  As a result it directly affects the following character stats:</description>
    </item>
</rdf:RDF>
