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        <dc:date>2025-04-18T17:51:25+00:00</dc:date>
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        <title>alchemy</title>
        <link>https://wiki-test.cross-fire.org/dev_todo:cf2.0:alchemy?rev=1744998685&amp;do=diff</link>
        <description>Crossfire Dev 2.0 - Alchemy

Concept page.

Placeholder page for a revamp of Alchemy.</description>
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        <title>classes</title>
        <link>https://wiki-test.cross-fire.org/dev_todo:cf2.0:classes?rev=1744998685&amp;do=diff</link>
        <description>CF2 Classes

Classes primary set a role to play.  They offer special abilities and skills which distinguish them from other classes.

----------

Issue: Classes don&#039;t have any real distinctions at the moment.

The only difference is the starting equipment.</description>
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        <title>combat</title>
        <link>https://wiki-test.cross-fire.org/dev_todo:cf2.0:combat?rev=1744998685&amp;do=diff</link>
        <description>Crossfire Dev 2.0 - Combat

Concept page.

Placeholder page for a revamp of Combat.</description>
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        <dc:date>2025-04-18T17:51:25+00:00</dc:date>
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        <title>guilds</title>
        <link>https://wiki-test.cross-fire.org/dev_todo:cf2.0:guilds?rev=1744998685&amp;do=diff</link>
        <description>CF2 Guilds

After character generation, in the HallOfSelection, the player won&#039;t choose the class for the character, but the class guild to join.  The difference is, you&#039;re able to leave a guild to join another one, to learn a new profession.

Changing the guild is not as easy as it sounds.  The character has to fulfill the guild rules.  For example members of the warrior guild have to make sure that the fighting skills are much higher than all others.  A warrior having a higher skill in magic t…</description>
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        <title>introduction</title>
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        <description>&lt;http://mailman.metalforge.org/pipermail/crossfire/2007-June/011565.html&gt;
&lt;http://mailman.metalforge.org/pipermail/crossfire/2007-June/011569.html&gt;</description>
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        <title>magic</title>
        <link>https://wiki-test.cross-fire.org/dev_todo:cf2.0:magic?rev=1744998685&amp;do=diff</link>
        <description>Crossfire Dev 2.0 - Magic

Concept page.

Placeholder page for a revamp of Magic System.</description>
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        <dc:date>2025-04-18T17:51:25+00:00</dc:date>
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        <title>party</title>
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        <description>CF2 Party

For multiplayer role playing games a working party support is essential.  The problem is the low resolution 2D tiled maps layout which prevents some common solutions.

Anyway, party support could be improved.

----------

Issue: very fast combat</description>
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        <title>races</title>
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        <description>CF2 Races

Races primary set the max stat value and adds some intrinsic skills like levitation, clawing, flame touch, ...

----------

Issue: maximum stat value

The maximum (magic improved) hard limit of stats is 30.

Why should an elf or gnome be able to get the same con value as a dragon?</description>
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        <title>skills</title>
        <link>https://wiki-test.cross-fire.org/dev_todo:cf2.0:skills?rev=1744998685&amp;do=diff</link>
        <description>CF2 Skills

Skills defines how well a character is able to do things.

----------

Issue: no distinctions between high level characters regardless of the class

Every character is able to learn every skill (except of intrinsic ones and meditation).  There can&#039;t exists real distinctions this way.</description>
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        <dc:date>2025-04-18T17:51:25+00:00</dc:date>
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        <title>world</title>
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        <description>CF2 World

After heavy changes of the game engine, neither the existing characters nor the existing maps are made for this world.

CF2 is a hard break, incompatible to CF1.x.  All players have to create new characters.

And the maps needs to be checked against the new game engine, if they still work.</description>
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