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        <title>map_making_guide</title>
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        <description>Map Making Guide

Without Maps, there would be nowhere to put monsters now would there. Map making is a rewarding task but there are some things to be aware of...

Map Guide

This is a guide on what is an acceptable map and what is unacceptable. Only acceptable maps will be put in the official Crossfire map distribution.</description>
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        <title>map-making-guide</title>
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        <description>FIXME - reference page, &lt;http://mids.student.utwente.nl/~avogl/map_guide/TOC.htm&gt; ; apply page linking, spelling &amp; formatting corrections, content updates, and anything else.

Map-Making Guide

Introduction

General notes about objects and map-making

What is an &quot;object&quot;?

Objects are the “atoms” that build the crossfire game. Every item that can be seen or picked up by the player is an object. There are many more objects not visible to the players, fulfilling various kinds of functionalities. W…</description>
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The maps package for crossfire is needed for the server binary for server compiling and hosting and running a server .

Players just need the client , which would been fed with the necessary pictures to draw in it&#039;s window parts by the server.

The main directory for maps here on this wiki is located in the</description>
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        <description>Feet Furlongs and Chains

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I keep searching for this post again, so I&#039;m linking it here: 

Brendan Lally on map scales.

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Ok, currently one square holds one person, even if they stretch out their hands, they don&#039;t occupy more than one square. This therefore suggests that the squares are sides of at least 1 fathom (that being 
the distance of someone between their outstretched hands. This is consistent with a bed being 1 square. Given that one tick is about 1 second of game …</description>
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