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       <dc:date>2026-04-14T11:16:54+00:00</dc:date>
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        <dc:date>2025-04-18T18:08:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cf_darcap</title>
        <link>https://wiki-test.cross-fire.org/server:plugin:cf_darcap?rev=1744999687&amp;do=diff</link>
        <description>cf_darcap plugin

:!:  this plugin was removed and replaced by the quest/dialog mechanism 

----------

This plugin handles various things in Darcap.

It can be considered beta quality - it works, but needs testing to ensure no crash or bad things happen ;)</description>
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        <dc:date>2025-04-18T18:08:07+00:00</dc:date>
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        <title>cfanim</title>
        <link>https://wiki-test.cross-fire.org/server:plugin:cfanim?rev=1744999687&amp;do=diff</link>
        <description>CFAnim

CFAnim (Animator for Gridarta) is a server plugin to make animations for NPCs.

It uses a simple text file format, described below.

Not all commands are actually implemented, and the plugin overall status is experimental - maybe it can crash the server.</description>
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        <dc:date>2025-04-18T18:08:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cflogger</title>
        <link>https://wiki-test.cross-fire.org/server:plugin:cflogger?rev=1744999687&amp;do=diff</link>
        <description>CFLogger


/**
 * @file cflogger.c
 * This plugin will log events to an sqlite3 database named cflogger.db in the
 * var directory.
 *
 * Log includes:
 * @li players join/leave/creation/quit
 * @li map load/unload/reset/enter/leave
 * @li kills, whenever a player is concerned
 * @li ingame/real time links
 *
 * @warning
 * The plugin will not check the database size, which can grow a lot.
 *
 * @note
 * Thanks to sqlite&#039;s locking, it&#039;s possible to access the database through the command
 * line…</description>
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        <dc:date>2025-04-18T18:08:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfnewspaper</title>
        <link>https://wiki-test.cross-fire.org/server:plugin:cfnewspaper?rev=1744999687&amp;do=diff</link>
        <description>CFNewspaper


    f.no_player_death = &quot;No player died.&quot;;
    f.one_player_death = &quot;Only one player died, May Fido(tm) Have Mercy.&quot;;
    f.many_player_death = &quot;Monsters were busy, %d players died.&quot;;
    f.no_monster_death = &quot;No monster was killed, players were lazy around here.&quot;;
    f.one_monster_death = &quot;One poor monster was killed.&quot;;
    f.many_monster_death = &quot;Players tried hard to kill monsters, with %d victims.&quot;;

    f.no_player_death = &quot;No player died at all.&quot;;
    f.one_player_death = &quot;O…</description>
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        <dc:date>2025-04-18T18:08:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfrhg</title>
        <link>https://wiki-test.cross-fire.org/server:plugin:cfrhg?rev=1744999687&amp;do=diff</link>
        <description>CFrhg

In short : cfrhg -- “CrossFire Random House Generator”.

CFrhg is a plugin that turns unlinked town exits (houses with no map) into static randomly-generated maps.

----------

See also page Random-Maps in the :dev namespace.</description>
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        <dc:date>2025-04-18T18:08:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>citylife</title>
        <link>https://wiki-test.cross-fire.org/server:plugin:citylife?rev=1744999687&amp;do=diff</link>
        <description>CityLife


/**
 * @defgroup plugin_citylife City life plugin
 * This plugin adds random NPCs to town, and makes them enter houses, spawns new
 * ones.
 *
 * When a map is loaded, NPCs are randomly added so they appear already. During the
 * course of the server, some will enter houses (disappear), others will exit from
 * houses (appear on a house).
 *
 * For each map to be processed, two things are defined:
 * - spawn zones, where NPCs should be added when the map is loaded
 * - spawn points, f…</description>
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