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       <dc:date>2026-04-14T05:39:43+00:00</dc:date>
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        <dc:date>2025-04-18T18:08:18+00:00</dc:date>
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        <title>arenapoints</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:arenapoints?rev=1744999698&amp;do=diff</link>
        <description>The jumping off point for this is the rating system used for international rugby (similar systems are used elsewhere, but in sports I don&#039;t care about...):

&lt;http://www.irb.com/rankings/explain/index.html&gt;

To Implement:
Every player has a rating number stored against them, this starts at 40

Also stored is the last update date. This is used to decay ratings if players don&#039;t play the game in a while.</description>
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        <dc:date>2025-04-18T18:08:18+00:00</dc:date>
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        <title>chatter</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:chatter?rev=1744999698&amp;do=diff</link>
        <description>This page is a dumping ground for various responses that generic NPCs could make in crossfire, this is intended to be used to create generic chatter files for NPCs to use in conversation if they don&#039;t have something more specific to say.

This isn&#039;t intended to be a draft of a json file, so don&#039;t worry about syntax here, the big headings are where the chatter applies to, the small headings are what the chatter is about.</description>
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        <dc:date>2025-04-18T18:08:17+00:00</dc:date>
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        <title>crosscompiling_for_windows</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:crosscompiling_for_windows?rev=1744999697&amp;do=diff</link>
        <description>Cross Compiling for Windows

This assumes that you want to cross-compile a client for use on windows from a *nix system, and will describe the steps to do so.

This is in no way a sensible or correct way to do this, I&#039;m merely describing an approach that works.</description>
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        <title>custom_armour</title>
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        <description>Custom Armour Building

In an effort to make custom Armour Manufactuers more useful in game, I am collecting the information about them here, so that they can all be at least somewhat unique.
 Location  Product  Ingredients  Gold  Time  Scorn Armour Shop</description>
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        <title>guide_to_quest_dialogs</title>
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        <description>Dialog-Driven Quests

The following is a guide to creating your own dialog-driven quest.

By dialog-driven, I mean that most (but not all) of the events in the quest occur from talking to NPCs.

Dialogues can be used without having any associated quests at all, likewise you can create a quest without having any dialog, but you will find it much easier if you use dialogue to drive a narrative forward.</description>
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        <dc:date>2025-04-18T18:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>possible_stat_values</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:possible_stat_values?rev=1744999698&amp;do=diff</link>
        <description>The following is intended to provoke some thought, not be definitive.

weapon stats:
Stat Meaning Typical Range damage  how many hit points would be done to an unresisted, non-critical hit  1-100, inversely proportional to weapon speed, not above 40 for non-artifact weapons.</description>
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        <dc:date>2025-04-18T18:08:18+00:00</dc:date>
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        <title>questification</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:questification?rev=1744999698&amp;do=diff</link>
        <description>Quests which will be tracked through the quest system
 Quest                           Location  Status  Notes  Gramps Malone&#039;s Earhorn         Scorn     In SVN as of revision 12997 additional content (wheelbarrow) in revisions 13010-13012  Gramps Malone&#039;s Walking Stick</description>
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        <dc:date>2025-04-18T18:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resistances</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:resistances?rev=1744999698&amp;do=diff</link>
        <description>Just some thoughts around how to remodel resistances:

Currently 100% resistance to an attack type is very powerful, and 95% is nice, but can still be substantially worse than 100%, especially at high levels.

To change this:

remove the idea of resist% and introduce resist points.</description>
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        <dc:date>2025-04-18T18:08:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>todo</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:todo?rev=1744999697&amp;do=diff</link>
        <description>healthbars for monsters

In progress. -Defferred until after release.

quests without custom scripting

guide to quest dialogs
In progress, still to be added:
questification
In progress

expansion to dialogue options

	*  Allow dialog files to include other dialog files to hold rules in common, eg general conversation details about the town.</description>
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        <dc:date>2025-04-18T18:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorial_syllabus</title>
        <link>https://wiki-test.cross-fire.org/user:cavesomething:tutorial_syllabus?rev=1744999698&amp;do=diff</link>
        <description>Tutorial Syllabus

This page lists the topics that a map building tutorial needs to cover in order.

Each topic is intended to take place on one map which can be viewed and understood within 5 minutes.

	*  Tiles, Floor tiles.
	*  Walls, Auto-joining walls.</description>
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