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        <title>Crossfire Wiki - user:draugthewhopper</title>
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       <dc:date>2026-04-14T07:32:51+00:00</dc:date>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emacscolors</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:emacscolors?rev=1744999693&amp;do=diff</link>
        <description>List of colors in Emacs

Use for things like making themes in the GTK2 client.



black		       black  #000000
dim gray	       dim gray,dim grey,DimGray,DimGrey  #696969
dark gray	       dark gray,dark grey,DarkGray,DarkGrey  #a9a9a9
gray		       gray,grey  #bebebe
light gray	       light gray,light grey,LightGray,LightGrey  #d3d3d3
gainsboro	       gainsboro  #dcdcdc
white smoke	       white smoke,WhiteSmoke  #f5f5f5
white		       white  #ffffff
red		       red  #ff0000
orange red	       orange…</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extendedinfo</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:extendedinfo?rev=1744999693&amp;do=diff</link>
        <description>Theories for adding extended flavor text:

When clicking (examining) an item, some flavor text can be shown. But, sometimes you want to show another paragraph or so, at the players convenience. Thus, take an approach so:

When an item is examined, it shows the standard info about it, with no flavor text. If the item has a field for extended information, a message is printed that indicates this. If the player examines the time again, without issuing any other commands in the meantime, the flavor …</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>godspells</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:godspells?rev=1744999693&amp;do=diff</link>
        <description>Just some wild ideas for godgiven spells:

Sorig: Holy Shock

Expensive, high-level ball lightning, with godpower. Not particularly powerful, otherwise.

Sorig: Divine Shock

Basically, an OP ball lightning, with godpower. Higher damage and dwell time, but very high grace cost. Players must have very high WIS to fire off any more than about 1 or 2. Great for flushing out maps with lots of enemies.</description>
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        <dc:date>2025-04-18T18:08:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greater_demon</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:greater_demon?rev=1744999692&amp;do=diff</link>
        <description>An idea for replacing the Greater Demon:

Shadow Titan (or Shadow Colossus, if we want to avoid a direct comparison to the existing Titan)

Race: demon

Body: 10 to 20 meters tall, humanoid, with a large dragging tail. Large hooved feet, walks upright with a slow, ponderous gait. Skin is scaly, with an ashy black color, but reflects light with a metallic glint.</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heavyweapons</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:heavyweapons?rev=1744999693&amp;do=diff</link>
        <description>Currently, weapons with +1 get wc+1, and armor (including shields) with +1 get ac+1. An interesting method of differentiating different playstyles could be:

One-handed weapons and shields continue to receive the traditional wc+1 and ac+1, respectively. Two handed weapons get divided into two camps:</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>itemdescriptions</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:itemdescriptions?rev=1744999693&amp;do=diff</link>
        <description>When the player clicks an item, they get:

	&quot; That is Sting. It is a one-handed weapon. It is made of iron.
 Dam +6, weapon speed 5
 Examine again for more info.&quot;

If the player clicks a second time, they get:

	&quot; That is either a large dagger, or a very small sword. It&#039;s made of elvish steel, which glints in the light. Runes are etched on the blade, which translate</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oldversions</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:oldversions?rev=1744999693&amp;do=diff</link>
        <description>Crossfire 0.95.8

SuSE 7.0

More details and screenshots here.

Crossfire 0.93.5

Release notes: &lt;https://crossfire.real-time.com/download/0935release.html&gt;

found as crosfire.spm\crosfire-0.93.5-15.src.cpio in &lt;http://ftp5.gwdg.de/pub/linux/suse/5.3/i386.de/suse/zq1/&gt;

Packaged as part of SuSE 5.3.

Packaged as part of Suse 6.2. Package name is “crosfire”. Reports version of 0.93.5, Release 68. Build date is July 22, 1999. Source RPM is crosfire-0.93.5-68.src.rpm.</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>treasurelevels</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:treasurelevels?rev=1744999693&amp;do=diff</link>
        <description>Treasure Levels

It seems to me that it would be useful to have more control over the types of items created by randomitem/treasurelists, whether in monster loot tables, random treasure, or shops.

Abstract:

Allow maps to pass “level” info through several stages.</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorials</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:tutorials?rev=1744999693&amp;do=diff</link>
        <description>Some ideas for improving tutorials and the new player experience:

Give the player a nearly-mandatory basic tutorial, covering items, commands, and movement. Then, dump them in the newbie area of Scorn, with several short tutorial quests in the vicinity. These could range from using shops, to melee combat, or even to using the postal system. They would likely need heavy Python scripting, since it&#039;s hard to walk a player through doing stuff like shopping, without their mistakes draining all their…</description>
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        <dc:date>2025-04-18T18:08:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>windowsbuild-server</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:windowsbuild-server?rev=1744999693&amp;do=diff</link>
        <description>Compiling the server on MSYS2/MinGW

First, set up an environment like the client build environment. Reference the client autobuild Powershell script.

Before cloning the repos via git, turn off git&#039;s automatic CR/LF conversion: git config --global core.autocrlf false</description>
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        <dc:date>2025-04-18T18:08:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>windowsbuild</title>
        <link>https://wiki-test.cross-fire.org/user:draugthewhopper:windowsbuild?rev=1744999692&amp;do=diff</link>
        <description>Windows client builds

As of Aug 2021, I finally got a stable Windows GTK client build method. I submitted a Powershell script which is reasonably well documented in crossfire-client/gtk-v2/win32/autobuild.ps1

The script and instructions are specifically for x86_64 builds. Suites like MSYS2 and MinGW are deprecating support for pure 32-bit x86, so producing 32-bit binaries maybe not be feasible moving forward. Regardless, if you can get the MinGW/MSYS2 toolchain working, the powershell script c…</description>
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