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        <title>balance</title>
        <link>https://wiki-test.cross-fire.org/user:saru:balance?rev=1744999690&amp;do=diff</link>
        <description>Balance project:

Whilst re-leveling my character, I have had an opportunity to consider what improvements could be made to the current combat system to make it more fun. Items, players and monster must all be balanced to be fun. It is not fun to be conquesting through a map with some challenge to, suddenly, unpredictably find yourself horribly underwpowered and dead. I am not referring to unique challenges and variety in maps such as special boss monsters or artifact items.  In planned challeng…</description>
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        <description>New ideas that could be put into crossfire

This is roughly in the order of importance as I see it.

Damage text

Currently damage messages are hard coded around the amount of damage delivered. This means that if a player hits for over 100 damage, the damage messages include messages such as &#039;your attack sprays cerebral fluid across the room&#039;. This is a bit silly when it takes over 100 hits to kill said monster and said monster only has 1 head. Instead the damage message should be based on the p…</description>
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        <title>new_release_balance</title>
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        <description>Balance changes for next release:

Players

Races
 Status  .arc  current  change  buff/nerf  rationale races Committed R20466 Troll fire resist -30fire resist -15buff+30 cold is not equal to -30 fire! for a primary damage type -30 resist (+70 with perfect gear) is just too much to overcome later in the game and tends to frustrate newer players. Having a maximum of 70 fire resist is very punishing later in the game and the + regeneration does very little to overcome this (not to mention the spell…</description>
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