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user:kettek:elvenlands
  • Elemental stone quest isn't terribly clear in where one should go to start each part. Making the elemental stones use the quest system should help this. Each elemental stone quest is of the same difficulty, so I suppose the player could receive all 4 at the start.
  • Elemental stone quests should have unique graphics for the stones and probably the unique artifacts given.
  • Water stone quest doesn't give enough exp for its difficulty.
    • Some monsters are a bit too powerful relative to other ones. Maybe a 25% decrease in the final cave map.
  • archem/woods seems to be missing a way to gain the “hunting” check inv flag.
  • archem/woods should have a map tied to the house_long building.
    • Given the interest in having directors move birds in a circular path, maybe a timing game exists within it where if you hit all the targets in X amount of time, you get a reward… not certain how possible that is with baseline map logic, but with Python certainly doable.
    • Alternative is remapping Catia/Wtown/shop, perhaps with a few adjustments
  • archem/swamp/tow1 seems to have no connection to open spikes.
user/kettek/elvenlands.txt · Last modified: 2025/04/25 02:18 by leaf

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